AI Insights · Timothy · January 2022
Performance of Top 5 Third Person Games on Unified Platform in Ecuador in Q4 2021
Explore the performance metrics of the top 5 third-person games in Ecuador for Q4 2021, including trends in weekly downloads, revenue, and active users.
The fourth quarter of 2021 showcased interesting trends for the top five third-person games on a unified platform in Ecuador. Data from Sensor Tower highlights the performance of Free Fire, Genshin Impact: Natlan Launch, PUBG MOBILE, Saint Seiya Awakening, and War Robots Multiplayer Battles.
Free Fire saw a steady increase in weekly revenue, peaking at approximately $67.9K in the final week of December. Weekly downloads experienced a significant decline from 120.9K at the end of September to around 54.9K by the end of December. However, weekly active users exhibited a rise, starting at approximately 2.4M in late September and ending the year at about 2.2M.
Genshin Impact: Natlan Launch experienced its highest weekly revenue of roughly $5.4K in early November. Weekly downloads remained relatively stable, ranging from 2.6K to 4.5K throughout the quarter. Active user numbers increased steadily from 25.4K in late September to about 30.2K by the end of December.
PUBG MOBILE saw fluctuating weekly revenue, with a peak of around $4.5K in mid-October, and a low of about $1.7K in early December. Weekly downloads generally declined from 21.6K at the end of September to approximately 11K by the end of December. Meanwhile, active users remained fairly consistent, averaging around 100K throughout the quarter.
Saint Seiya Awakening showed a significant dip in weekly revenue, from $6.3K at the end of September to a low of $798 in mid-December, before recovering to $2.7K by the end of the year. Weekly downloads were low throughout the quarter, ranging from 118 to 263. Active users also exhibited a decline, starting at 16.8K and ending the quarter at approximately 13.4K.
War Robots Multiplayer Battles had its highest weekly revenue of about $2.2K in late October. Weekly downloads saw a peak of 4.6K in the same period but dropped to around 773 by mid-December. Active user numbers fluctuated, reaching a high of 17.9K in mid-November but declining to approximately 8.5K by the end of the year.
For more detailed insights and data, visit Sensor Tower.